


One Button Indigo Render! Automatically maps Revit materials to close approximation of Indigo materials - they showed it and it was an extremely close matchĢ.Material tweaks - brings up material dialogue (almost matches the look and feel of the Revit one) with all the Revit materials - you can then tweak/remap materials to Indigo ones - their selection etc a lot more vast then the Revit oneĢ. Went to a presentation last night - looks very useful: Features shown:ġ. Sometimes the extra work is more than worth the result but when it can be achieved in about 2 minutes by a knowledgeable user, it can make things pretty interesting. It does appear as though this aspect can be manufactured (and of course rendered) as easy in modo see- ( and ,) and in a different way and the presets you can make or buy are editable in real time in that using a transform, you can choose to make things bigger or smaller in 3 axes on the fly by merely dragging a grip as well as having the latitude to bend things, stretch etc.vegetation mapped to the tree say, adjusts to suit.heh. I don't have to do commercial scenes so I can avoid using most of that all the time (yay).īesides, Revit does not have NZ trees and vegetation so there is not a local context available as with the US unless we make the content. Your note about finishing a scene is a good one for those who use RPC content or similar props but using that stuff is a personal choice or informed by context and target audience. I have not had any technical problems using an external engine so far which is unexpected I suppose. I agree there are some pitfalls to be aware of when using externals what they might be individually is always the question worth asking isn't it ? I hope its a good engine for 600euros (about $1,130 NZ today) because there is a lot of competition around the corner.Ĭertainly Revit has a good edge with being able to continue to work on the model and change things so fast and carry on rendering images again and again without having to set up very much at all if at all depending upon presets from families etc. Well that is true - set up time is more using an external system however you might expect that within the next or next 2 releases the exchange between Max and Revit might be solved and really, they have to because as Aaron has reiterated a number of comments from the start of the year about gpu changing the landscape fast and a raft of improved and new engines on the market right now and about to be more, there are a big range of choices for 2010 and believe me that's not 100% true.You need Max or another modeler to create interesting scenes.ītw, it costs (Indigo for Revit license) almost 600 €. Now that Revit has great communication with MAX through linking FBX files the fact that you don't need MAX sounds less interesting. No nice evermotion furniture or onyxtree models. Revit lacks import options so there is no way to add 3d content to your Revit scene, at least the usual ones like 3ds and obj. But I don't think Indigo's main application is the appropriate way to finish your scene because you will have to do this from the beginning every time. So trees, cars, people will be added later. After that you will have to do much more work.įor example, Indigo doesn't support RPCs. Possibly the plugin will be just an exporter. Great news but I think that a great render needs a great model and there are several problems using Revit with such renderers.
